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AI Insights · Timothy · April 2021

Q1 2021 Puzzle/Riddle Game Trends in France: Top 5 Apps Analyzed

A Sensor Tower analysis reveals the performance trends of the top 5 puzzle/riddle games in France for Q1 2021. Downloads, revenue, and active users are quantified in a user-friendly format.

Q1 2021 Puzzle/Riddle Game Trends in France: Top 5 Apps Analyzed

As the first quarter of 2021 wraps up, we at Sensor Tower have taken a closer look at the performance of the top puzzle and riddle games in France. Here's a snapshot of how these mind-bending applications fared on the unified platform, encompassing both iOS and Android data.

Brain Test: Tricky Puzzles saw a peak revenue of nearly $600K mid-January, with a declining trend towards the end of March, settling around $200K. Downloads hit a high of 48K in late December, dropping to 25K by the end of March. Weekly active users mirrored this trend, starting at 47K and dipping to 34K.

Brain Out - Tricky riddle games also experienced a revenue peak early in the quarter, achieving over $350K in the first week of January, and then showing a fluctuating trend with a low of $213K in early March. The game's downloads started strong at 87K but saw a decrease to 40K over the quarter. Weekly active users began at a robust 347K but saw a gradual decline to 226K.

Brain Test 2: Tricky Stories had its highest revenue of $474K in mid-January, with a noticeable drop to around $215K by the end of March. The game's downloads showed a steady decrease from 35K to 14K, and active users followed a similar pattern, starting at 169K and decreasing to 82K.

For Braindom: Brain Games Test Out, the revenue trend was somewhat different, starting at a modest $149K and rising to $393K by the end of March. Downloads began at 8K, dipped in mid-January, but then increased to 13K. Weekly active users started at 16K, saw a dip, but rose back up to 22K.

Lastly, Who is? Brain Teaser & Riddles showed a revenue trend starting at $166K and fluctuating across the quarter, with a low of $80K and ending slightly higher at $106K. Downloads were high at the start of the quarter at 89K but fell to 25K. Active users reflected a similar trend, from 170K down to 62K.

These figures underscore the dynamic nature of the mobile gaming market. For more insights and detailed analytics, Sensor Tower's platform remains an invaluable resource for understanding app performance and user engagement across global markets.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021